Console Channel Labelling

Anyone else find it super annoying that the input labels for each channel in console are still not saved with the session? Switching between sessions can be really confusing, because the labels retain the last thing you type into them—if I have a session where analog 1 is 'snare' and I switch to a different session where analog 1 is a vocal input, it will still be labeled 'snare'! I may as well then just leave everything labeled analog 1, 2, etc which negates the purpose of being able to label the inputs at all! Am I missing something? I was really hoping this would have been tackled for the Console 2.0 release . . . but alas . . .

P.S. as far as I'm aware the new custom core audio settings affect what you see in the DAW, not in Console itself. Am I wrong?
 
That would be a big help., i cant see a reason why they didnt integrated this feature untill now :(


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tomtama

Hall of Fame Member
I can't understand why this feature wasn't implemented in Console 1, never mind Console 2. In the digital age a feature like this is table stakes. This should be a no-brainer to add.
 
what happens if you "save as" in console 2 ?
Doesn't seem to make a difference! I have three presets at the moment—a default for the studio and two different ones for a live show where I use the Apollo on stage. The plug-in chains and routing and so on load fine, but the scribble strip labelling still shows the last thing that was typed in.
 

tomtama

Hall of Fame Member
Doesn't seem to make a difference! I have three presets at the moment—a default for the studio and two different ones for a live show where I use the Apollo on stage. The plug-in chains and routing and so on load fine, but the scribble strip labelling still shows the last thing that was typed in.
That's because the labels aren't saved in the session files. They are saved in a file called UA Mixer Engine (at least on Windows). It seems to me that it would be a simple and welcome design change to save the channel names in the session files.
 

jnTracks

Venerated Member
Yup!

I was so happy when the labeling was introduced. I went through and labeled all my saved sessions, feeling like I was in the future... (haha)

Then I loaded up one of the saves sessions to work and realized it kept the labeling from whatever was there before I loaded the new session.

.....Oops...... So I guess that was just a pretend feature. Why did they even announce that?!

And then it still does the same thing in Console 2. So weird.
 

Rosco1969

Member
+1000 on this... really annoying that it doesn't save the scribble strips as part of the session... surely a simple fix... update UAD...
 

julian.david

New Member
This seems like such a simple thing that shouldn't be too hard to implement. I switch between different setups with my Apollo all the time and the fact that the channel labeling isn't stored in the session files is a major nuisance to me.
 

rjjuly

Moderator
Moderator
Don't complain. It took years just to get the labeling feature even as limited as it is.
Go ahead... complain, it will make you feel better. But don't expect UA to take any notice. Great product, but you get what you get.
 

Hoenerbr

Hall of Fame Member
Go ahead... complain, it will make you feel better. But don't expect UA to take any notice. Great product, but you get what you get.
The problem still persists in Console 2?? Holy Crap!! We waited like forever to get it in Console 1
Man UA you guys do some great Modelling but as a company you really should be EMBARRASSED over some of these things!
 

eyeswideopen

New Member
Yea I'm reading these posts with a sense of disbelief! Are you kidding me? You can't label and save the input channels? And I assume you can't arrange the input strips to... That is so utterly lame....
 

tomtama

Hall of Fame Member

rjjuly

Moderator
Moderator

DanButsu

Administrator
Forum Admin
Moderator
^ well it is annoying that the channel names don't follow with saves console sessions, but UA did over 25 amazing improvements to the original console when they launched v2.0. It'll come for sure, in time!
 

rjjuly

Moderator
Moderator
Well, bread and circuses - the mob is never satisfied... On the whole I am fairly satisfied with where UA has put their effort, but that is just me. I think that that that are still recovering from USB and Console 2. They have delivered what they promised, and with a high level of quality. There is certainly a wide gap of feature-set parity, but I wouldn't want to sacrifice stability, and you can't argue with the quality of what UA does deliver.
- Richard
 
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