Poesque
Active Member
I am trying to understand how the Apollo units handle Sharc processing power when tracking live through Console.
- When you assign a plugin to an input, my understanding is that a single processor is dedicated to that input. Can you exceed this ceiling and assign a second processor to the input? Some plugins are very demanding on processing resources.
- If a processor is dedicated to an input and only takes up 10% of the processor power, is the remainder left unavailable to other tasks, thereby rendering it wasted?
- If the first two interpretations are correct, could live tracking with four inputs utilizing 10% of each Sharc in an Apollo Quad capture the full capacity of the unit, thereby preventing additional inputs from using UAD plugins even though 10% of the processing power being tapped into?
- When utilizing two Apollo Quad units cascaded via Firewire, are the Sharc processors available as a collective when tracking live through console or are they only available to their respective Apollo unit? If they are captive to the units themselves in a Firewire environment, does this limitation change with a Thunderbolt connection?