• Welcome to the General Discussion forum for UAD users!

    Please note that this forum is user-run, although we're thrilled to have so much contribution from Drew, Will, and other UA folks!

    Feel free to discuss both UAD and non-UAD related subjects!

    1) Please do not post technical issues here. Please use our UAD Support Forums instead.

    2) Please do not post complaints here. Use the Unrest Forum instead. They have no place in the the General Discussion forum.

    Threads posted in the wrong forum will be moved, so if you don't see your thread here anymore, please look in the correct forum.

    Lastly, please be respectful.

Dither / limiting question.

I'm assuming alot of people use some type of brickwall limiter followed by a dither plugin at the end of their mastering chain. The question is this, if dither is \"adding\" low level noise, and you have your limiter set to 0dbfs then aren't you going to clip your signal with the dithering?, or does dither somehow not raise the overall level? I usually leave .1 or .2 db of headroom at the limiter anyway, I'm just curious. Thanks!

JD
 

J-Mac!

Member
jdnuisance said:
The question is this, if dither is "adding" low level noise, and you have your limiter set to 0dbfs then aren't you going to clip your signal with the dithering?, or does dither somehow not raise the overall level? JD
JD, I usually set mine to 0dbfs. Dithering to my ears seems to kill low level noise. I use the Waves L1. But I'll be soon purchasing the Precision Limiter (UA) and try to put it through it's paces. If it's what everyone says it is, I will more than likely find my new baby for mastering.
 
Let me try an analogy here, if you have a glass full of audio (limited to 0dfs), and you add a few drops of dither, does the audio spill over the sides of the glass, or does the audio change it's density and retain it's \"volume\" (\"note\" the play on words:))
 
J-Mac! said:
jdnuisance said:
The question is this, if dither is "adding" low level noise, and you have your limiter set to 0dbfs then aren't you going to clip your signal with the dithering?, or does dither somehow not raise the overall level? JD


JD, I usually set mine to 0dbfs. Dithering to my ears seems to kill low level noise. I use the Waves L1. But I'll be soon purchasing the Precision Limiter (UA) and try to put it through it's paces. If it's what everyone says it is, I will more than likely find my new baby for mastering.
Ahaa, very interesting topic!

dithering *IS* the process of adding low leve noise, or hiss.

Of course necessary when you are bouncing from a higher bit depth to a lower one.

Without dithering - you are simply rounding, or truncating the bits.
This will create both harmonic distortion and intermodulation distortion.

If your DAW only uses say 16 bits internal resolution then any form of gain change ITB whether it be normalization or running a signal through a plugin with any kind of filter, or simply summing on a buss will require a dither (since multiplying 2 16 bit values will give you a 32 bit value)
Luckily most DAWs use either 24 bit or 32 bit floating point making dithering for such things not necessary due to the increased dynamic range.

If we take the example of bouncing out to a 16 bit file from your DAW, its done by adding noise with a level lower than the LSB before then of course rounding to 16 bits. The effect this has is simply to spead the effect of all the tiny length errors caused by the rounding. It is spread across the audio spectrum as white noise. The noise is added simply be adding randomly either a 0 or 1 to the LSB.

As well as having different properties as to how well they reduce the distortion, the different dithering algorithms also change the shape of the noise so it manifests in areas of the spectrum that are less objectionable to the human ear.

Theoretically aswell, dithering should allow you to hear audio that you wouldnt hear without the dither (i.e. those signals that fall below the level of the LSB). The added noise will increase the level of some of those signals over the level of the LSB, and thus cause a bit transition.
Fortunately our ears and brains work in such a way that we can easily discern the difference between noise and another signal and almost filter out the noise - analagous to listening in to a conversation in a noisy room.

Now as to the original question.

The process of randomly adding 0 or 1 to the LSB of a 24bit signal before rounding down to 16 will produce a peak noise level of around -90dBFS, and an average noise level of around -93dBFS.

If in the prior stage you are limiting to 0dBFS

Because by definition we are adding noise to a signal, then yes, its my understanding that theoretically we can hit the peaks when adding dither.

Im only still learning about all this, so would be happy for someone with more experience to pull me up on any of the above
 
Arghhhh every time i was posting that i was getting a time out errror:



Fatal error: Maximum execution time of 30 seconds exceeded in E:\\html\\domains\\chrismilne.com\\wwwroot\\uadforums\\db\\mssql-odbc.php on line 117


Now I see they all did go through :/ grumble....

No delete function ?
 

Emi

New Member
I agree. Thats way I set the limiter to -0,1dbFS, allthough with the Waves L2 if you set the output at 0 dB FS , the signal doesn`t go over. But I had cases that went over with just 1 or 2 samples.
 

MASSIVE Mastering

Active Member
I must have missed this one... The funny part is associating the phrase \".1 or .2dB\" with the word \"headroom\" in the same sentence.

SO -

Yes, you should have a little buffer zone to avoid DA reconstructive distortion.

But the physics gets confusing...

It could be very little for less \"smashed\" good-sounding, dynamic material (I give at LEAST -0.3dB). But when the music gets crushed, the \"buffer\" needs to be increased by a large margin - Perhaps 5 or 6dB.

Loudness via \"crushing\" is self-defeating. At least where \"quality\" is concerned. Most won't put that 5 or 6dB in there to avoid the distortion at the DA because they're interested in sheer volume instead of sound quality.
 
Aaah good point about DA reconstructive distortion. I believe there are a lot of people out there unaware of the importance of allowing for dither when making settings on the limiter in their \"mastering\" chain. Again, the real question is how much room do we need to leave for dither? My guess is that like you said, it is dependant on the program material - it's overall \"density\", particularly at the frequencies used by the dither algorithm. One way to go might be to measure how \"loud\" the dither is by itself, and use that as a guidline. I do however find it hard to believe that there is a need to allow 5-6db of headroom for either dither and/or any DA reconsructive distortion allowance. please correct me if I am wrong, but 6db is quite a chunk of audio. That would seem to go against our \"anti-over-limited-audio movement\" becuase to achive the same percieved loudness with 5-6db headroom, you would have to squash the signal even more.
 

number9

New Member
By the very nature of it, dither adds a very soft sound. I find it hard to believe it does add any loudness to the music or can lead to clipping effects.

But I don't have any scientific evidence of this :? .

Regardless of dithering, I believe it's advisable to leave -0.3 headroom when brick wall limiting because of possible playback distortion in some types of cd players.

It's funny to mention that on a few occasions I forgot to dither completely and burnt 24 bits files to CD. These files played back fine in my cd player. I didn't hear any noises, distortion or other sound I didn't record. There was a little abrubtness in the fade but noting really to worry about.

Since then I don't worry too much about dither functions :) .
 

anha

Member
UAD Bundle Month
Top