Incomplete/Duplicate MCU Plugin Names Used in Luna

Quint

Venerated Member
I can't be the only one who has noticed that there are various UAD plugins for which the same six character MCU name is used for more than one plugin, right?

As an example, all of the Hitsville plugins (EQ, Mastering EQ, and Chambers) use the same "HtsVll" identifier. It doesn't matter which of the Hitsville plugins you use, they all show up the same way on my UF8 and Stream Deck. So you don't know which of the Hitsville plugins you have in that insert slot. There are other plugins on both the native and DSP side for which this same problem exists.

I don't have every plugin that UA makes, but I do have U12, so I have quite a few of the plugins. So this isn't an exhaustive list, and this problem may also exist for plugins that I don't own, but I've noticed this issue with the plugins on the list below.

Can UA do something about this so that there are unique MCU identifiers for these plugins? There are certain plugins where the DSP and native versions of the same plugin don't even use the same six character MCU name, so surely UA could use two different MCU names for two plugins which aren't even the same plugin (LA-2 versus LA-2A Gray). As an example, maybe LA-2 (DSP) could be Tltrn2, LA-2A Gray (DSP) could be TltrnG, and LA-2A Silver (DSP) could be TltrnS? Or maybe just use the same naming conventions as those used for the native versions of those plugins (L2Cmpr, L2GryC, L2Slvr, respectively)?

I suppose there is an advantage to having MCU names which even vary between DSP and native for the same plugin, but it's not as critical to differentiate there. It is, however, critical to at least differentiate between two different plugins, so that you can know if you have a LA-2A Gray or LA-2A Silver on an insert.

HtsVll
Hitsville EQ (DSP and Native)
Hitsville EQ Mastering (DSP and Native)
Hitsville Chambers (DSP and Native)

Tltrn2
LA-2 (DSP)
LA-2A Gray (DSP)
LA-2A Silver (DSP)

MnlyMs
Manley Massive Passive (DSP and Native)
Manley Massive Passive MST (DSP and Native)

AMSR16
AMS RMX16 (DSP)
AMS RMX16 Expanded (DSP)

bxdgt2
bx_digital V2 (DSP)
bx_digital V2 Mono (DSP)

bxdgt3
bx_digital V3 (DSP)
bx_digital V3 Mix (DSP)

LttlLb
Little Labs IBP (DSP)
Little Labs VOG (DSP)

MgMltm
Moog Multimode Filter (DSP)
Moog Multimode Filter XL (DSP)

Nv2254
Neve 2254 E (DSP)
Neve 2254 E Dual (DSP)

Prcsnn
Precision Enhancer Hz (DSP)
Precision Enhancer kHz (DSP)

PrcsnM
Precision Maximizer (DSP)
Precision Multiband (DSP)

PrcsnD
Precision Delay Mod (DSP)
Precision Delay Mod L (DSP)
 
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Quint

Venerated Member
I'm just circling back to this again. Surely UA can override any automatic naming hierarchy that Luna uses to condense plugin names down to six characters for MCU plugin names? I get that UA can't do this for third party plugins, hence the automatic naming hierarchy, but UA controls all aspects of Luna and UAD plugins, so surely UA can just tell Luna to use a specific and unique six character MCU name for it's own UAD plugins?

I've found other duplicative naming conflicts, other than those listed above in my previous post. All of the Empirical Labs stuff has the same issue. Both Fatsos and the Distressor show up as "Emprcl". So you don't know which of these three plugins you have loaded, just by looking at your controller screen.
 
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