There are no Windows x64 drivers fothe UAD-1!nuuuk said:My system is the following:
ASUS A8N-SLI premium
AMD64 x2 + 4800
Gforce 6600
Window x64
When i install the UAD-1 board in any PCI slot, my windows x64 wont boot. The computer keep restarting. Does anyone know why and how i can solve the problem.
Best regards
Nicklas Boesen
That won't effect the audio quality though, and it does bring memory enhancementst that will be essential over the next few years.neil wilkes said:Also, x64 running 32 bit code is lower resolution than a 32 bit system running the same code.
I really wish that the whole x64 thing would just go away - it's not better for Audio, and will almost certainly be lower resolution.
According to Joe Bryant it will!jcat said:That won't effect the audio quality though, and it does bring memory enhancementst that will be essential over the next few years.neil wilkes said:Also, x64 running 32 bit code is lower resolution than a 32 bit system running the same code.
I really wish that the whole x64 thing would just go away - it's not better for Audio, and will almost certainly be lower resolution.
Theres always pros and cons, I think wishing it would all go away is a little OTT.
Cheers,
jcat
Win64 supports two application modes: 32-bit (for compatability), and 64-bit. If an app is compiled to run in 64-bit mode, it can't load 32-bit plugins or add-ons. Also, since there's no x87 FPU in 64-bit mode, all the floating point code must be reworked to run on the vector units. So for example, if a plugin has optimized assembly code (like most good native plugs), these have to be completely rewritten to work in 64-bit mode on the new floating point hardware! Some plugins may already have been written to use the vector units (like some synths and impulse 'verbs), so these would port more easily assuming the vector code is the only low-level assembly code.
As appealing as 64-bit mode is, the sonic benefits simply aren't there. In fact, the internal precision of the vector units is lower than the x87 FPU! The vector units can process 32- and 64-bit floats, but their internal resolution is fixed at the same precision. The x87 FPU on the other hand, always retains 80- or 160-bit internal prescion, and only drops the precision when results are saved to memory. Also, when 64-bit precision is used in the vector unit, performance is cut in half, so intensive 64-bit float code will be slower than 32-bit code.
The bottom line is that because of the availability of this more efficient, but lower resolution 32-bit float mode in Win64, some plugin vendors may opt to drop precision when supporting 64-bit application mode, and sound quality will be lower than what's currently available in the current 32-bit mode.
More can sometimes be less!
So this won't effect UAD users then!The bottom line is that because of the availability of this more efficient, but lower resolution 32-bit float mode in Win64, some plugin vendors may opt to drop precision when supporting 64-bit application mode, and sound quality will be lower than what's currently available in the current 32-bit mode.
Spoken like a technocrat! at least that's what i hear.Planned Obsolescence'. It's the same reason why batteries die and light bulbs burn out