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punch in electronic live music and studio

hello

what i mean is, any one have some trick to give a live sensation to electronic music? i've watching a gig just now of a indie rock band.. with a great drummer. i think that a great punchy drummer is the solution for the sound of a lot of bands, but.. is difficult to find them and are always so busy.. and i play in a \"electronic\" band.. i mean something like lali puna, radiohead, notwist, but with no drummer..

i want to give to my electronics drums more punch, more expressions.

what i notice is that in live music the people dance because they hear the drum play hard and feel the kick louder beat in the hot points of a chorus of a riff etc, and the same for snare and crash.. and also for hh when he gives some accents.

so the point is that if you do the same in electronic music it sound ridiculous .. because is the same sound played a beat louder or less.. and it gives stomach pains..

but i want to achieve the same sensation of a drummer but with electronics sounds.

you are experienced about that? how do you achieve that? you sum different samples? maybe acoustic samples played hard...

but i think that is difficult to blend it to don't hear it as an acoustic sample added, but just to give to tracks a human, punchy, feeling..

i think that random humanize is like shit.. is worst than put some sample louder than other with velocity..

how do you blend it?

and the last thing is.. do you automate the base level in a live base? to have more dynamics.. a problem is that usually there are point where base is too loud and other where is too quiet.. and this varies about how we are that night.. if we are inspired we are usually over or under the base.. if we are machines we are more at level but probably more cold..

come on, tricks! electronic gurus! :)
 

saemskin

Established Member
just because the kick is synthesized doesnt mean you can use velocity to your advantage. It's a start, but the one thing an e-drum kit will never be able to obtain is the different places and different ways a real drummer strikes the drums. This is where that \"feel\" you are missing comes from. How hard the drum is hit is only 50% of the equation, so you can get part way there by varying your velocity.
Read: always punch your drum parts in by hand with your controller of choice. Turn off all quantization and go for it man!
 
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