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Real-Time vs. Render ?

mark4man

Member
Any reason why UAD-1 plugs sound different when bouncing, than they do during real-time playback in the DAW?

The verbs sound more...well, \"verby\"; & PL picks up a little warmth.

Bear in mind...real-time c/o my 16-Bit projects, whereas the bounces are to 24-Bit out of SONAR5 w/ the 64-Bit mix engine enabled. I would imaging that would account for the differences...but then, what do you do for your DSP decision making process in working in the project mix environment?

Thanks,

mark4man


Dell Dimension 8250 / Windows XP
Intel 850E Motherboard/Chipset
Intel P4 2.53GHz CPU (512 KB L2 Cache, 533 MHz FSB)
1024 MB PC1066 RDRAM
Ultra 60GB Primary HD / Single Volume (OS, Apps, Files/Folders.)
Maxtor DiamondMax 9+ 80GB Secondary HD / Single Volume (Audio Data only)
nVidia 64MB GEFORCE4 MX420 AGP
Echo Audio Layla 24/96 PCI Audio Interface
Universal Audio UAD-1 DSP Powered Plug-In System
KRK Rockit RP-8 Studio Reference Monitors
SONAR XL 2.2
SONAR5.0.2
WaveLab 5
 

NuSkoolTone

Established Member
Sometimes I think I hear a difference too. Not sure. Never for the worse though. Most times it sounds a little more \"Solid\" to me.

This is PURE conjecture, but I think because renders might put less strain on the card and relax time contraints allowing the card to fully process it as intended.
 

mark4man

Member
Thanks.
 

secretworld

Active Member
This is PURE conjecture, but I think because renders might put less strain on the card and relax time contraints allowing the card to fully process it as intended.
I doubt that very much,the card doesn´t even know when it´s realtime or rendering, it´s just an algorythm. Than sound would also change under a heavy dsp load. Mind you I am not saying they can´t sound different but it must be the host causing that! One difference is that at least in cubase it is 32bit float untill the output, if you render a file it is turncated at 16/24bit depending on settings (or 32 bit float if you use that setting...).
Just my thoughts...
 
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