mark4man
Member
Any reason why UAD-1 plugs sound different when bouncing, than they do during real-time playback in the DAW?
The verbs sound more...well, \"verby\"; & PL picks up a little warmth.
Bear in mind...real-time c/o my 16-Bit projects, whereas the bounces are to 24-Bit out of SONAR5 w/ the 64-Bit mix engine enabled. I would imaging that would account for the differences...but then, what do you do for your DSP decision making process in working in the project mix environment?
Thanks,
mark4man
Dell Dimension 8250 / Windows XP
Intel 850E Motherboard/Chipset
Intel P4 2.53GHz CPU (512 KB L2 Cache, 533 MHz FSB)
1024 MB PC1066 RDRAM
Ultra 60GB Primary HD / Single Volume (OS, Apps, Files/Folders.)
Maxtor DiamondMax 9+ 80GB Secondary HD / Single Volume (Audio Data only)
nVidia 64MB GEFORCE4 MX420 AGP
Echo Audio Layla 24/96 PCI Audio Interface
Universal Audio UAD-1 DSP Powered Plug-In System
KRK Rockit RP-8 Studio Reference Monitors
SONAR XL 2.2
SONAR5.0.2
WaveLab 5
The verbs sound more...well, \"verby\"; & PL picks up a little warmth.
Bear in mind...real-time c/o my 16-Bit projects, whereas the bounces are to 24-Bit out of SONAR5 w/ the 64-Bit mix engine enabled. I would imaging that would account for the differences...but then, what do you do for your DSP decision making process in working in the project mix environment?
Thanks,
mark4man
Dell Dimension 8250 / Windows XP
Intel 850E Motherboard/Chipset
Intel P4 2.53GHz CPU (512 KB L2 Cache, 533 MHz FSB)
1024 MB PC1066 RDRAM
Ultra 60GB Primary HD / Single Volume (OS, Apps, Files/Folders.)
Maxtor DiamondMax 9+ 80GB Secondary HD / Single Volume (Audio Data only)
nVidia 64MB GEFORCE4 MX420 AGP
Echo Audio Layla 24/96 PCI Audio Interface
Universal Audio UAD-1 DSP Powered Plug-In System
KRK Rockit RP-8 Studio Reference Monitors
SONAR XL 2.2
SONAR5.0.2
WaveLab 5