Should Console be ignored like your Drunken Uncle at Thanksgiving?

tchambeau

Member
I have to admit, after starting to feel more comfortable using LUNA, I still cannot wrap my head around the relationship between LUNA and Console. Do I need to even worry about that relationship?
I guess the first confusing thing to me right off the bat, is when I open Console during a LUNA session, all of the Channels are muted??
Watched several YT vids, but all from a few years back and it seems that some people were using Console for years to do sessions in Pro Tools etc.
Are the latest versions of LUNA making the need to interact with Console a thing of the past?
I would love to hear some takes on this and if it is important to learn some aspects of Console to unleash LUNA's full power, if it is, than I am in.
Or should I just tell my Uncle, don't ever talk to my mom like that again, or your either going to get my foot or a drumstick up your ass.
 

sjgam

Venerated Member
I have to admit, after starting to feel more comfortable using LUNA, I still cannot wrap my head around the relationship between LUNA and Console. Do I need to even worry about that relationship?
I guess the first confusing thing to me right off the bat, is when I open Console during a LUNA session, all of the Channels are muted??
Watched several YT vids, but all from a few years back and it seems that some people were using Console for years to do sessions in Pro Tools etc.
Are the latest versions of LUNA making the need to interact with Console a thing of the past?
I would love to hear some takes on this and if it is important to learn some aspects of Console to unleash LUNA's full power, if it is, than I am in.
Or should I just tell my Uncle, don't ever talk to my mom like that again, or your either going to get my foot or a drumstick up your ass.
The whole point to Luna was to control Console operating in the background so depending if you are playing or recording tracks different things like muting tracks, recording inserts enabled etc. happen seamlessly. You let Console operate in the background but you only need to use the Luna interface.

But if you want to use a non-Luna DAW, you can still use UAD Console as your tracking interface with Apollo to get the benefit of close to real-time recording.

But then you have to switch between the DAW and Console 1 - with Luna you only use Luna with Console operating in the background.
 

klong

Active Member
The whole point to Luna was to control Console operating in the background so depending if you are playing or recording tracks different things like muting tracks, recording inserts enabled etc. happen seamlessly. You let Console operate in the background but you only need to use the Luna interface.

But if you want to use a non-Luna DAW, you can still use UAD Console as your tracking interface with Apollo to get the benefit of close to real-time recording.

But then you have to switch between the DAW and Console 1 - with Luna you only use Luna with Console operating in the background.
Sortof? I think the real idea is not using console whatsoever, so it doesn't need to be running in the background at all. I have had weird stuff happen in LUNA that actually caused the Console to launch however, so I'm not sure the whole experienced is 100% fleshed out yet
 

FutureLegends

Active Member
You mostly don’t have to worry about console in LUNA. I mostly never open console. Which I am a bit sad about as I love the way Console look 🙃

You can however operate LUNA in Console Record Mode (can’t remember if that’s how it’s called?) whereas is work more like any other daw and you use Console.
this could be useful if you jump between projects and want to keep a constant monitoring, for example…

So LUNA allows different work flows that both have their merits…
 

hotspot

Venerated Member
Apart from the small inconveniences that happen from time to time, for example when Luna refuses to use additional DSP resources because you have previously run a session with a fully loaded console w/o Luna.

Otherwise you can safely ignore the good old mum. As long as it doesn't break your love for her…
 

UniversalAudio

Official UA Representative
I have to admit, after starting to feel more comfortable using LUNA, I still cannot wrap my head around the relationship between LUNA and Console. Do I need to even worry about that relationship?
I guess the first confusing thing to me right off the bat, is when I open Console during a LUNA session, all of the Channels are muted??
Watched several YT vids, but all from a few years back and it seems that some people were using Console for years to do sessions in Pro Tools etc.
Are the latest versions of LUNA making the need to interact with Console a thing of the past?
I would love to hear some takes on this and if it is important to learn some aspects of Console to unleash LUNA's full power, if it is, than I am in.
Or should I just tell my Uncle, don't ever talk to my mom like that again, or your either going to get my foot or a drumstick up your ass.
Console is the GUI for the UA Mixer Engine. It allows you to change/control what's going on in the driver. The mixer engine is running even when Console is not launched.

LUNA is a native DAW application that uses the UA Mixer Engine for SOME of its functions.

So you can use Console with LUNA (Console Tracking Mode) like you would with any 3rd party DAW, or you can ignore Console (Console Tracking Mode off) and let LUNA handle what it needs to do in the background. Or certain hybrid workflows in between.

The reason Console has all its channels muted when LUNA launches (CTM off) is because it takes over the responsibility of what's input monitored, whereas Console typically has an "always on" mindset. (persistent live inputs-this is a feature!!!)

Rewatch this vid I made and now it'll make more sense:

Hope this helps and I'm happy to answer any follow up questions.
 
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