I apologize if this has been covered before--I imagine there were extensive technical discussions about the summing extensions upon Luna's release--in which case if someone could kindly point me to the right thread, I'd be very grateful 
I hope I won't come off too skeptical; I am a true fan of UA's work, believer in the superior quality of their products, and have purchased no less than 4 Apollo interfaces, an OX and most of the UAD plugin catalogue.
But... I cannot help that as I now dive into Luna I'm a little skeptical: How do these API/Neve summing extensions work? Moreover, are they different from applying a saturation-style plugin to the buss as one could in another DAW? I get that the summing extensions emulate specific summing amplifier circuits not modeled elsewhere. I mean, conceptually, are they different from regular "plugins" processing the output from the bus they are applied to? Is there processing being done on the source tracks? Is there some change to the way the source signals are summed?
I am no electrical engineer, and perhaps my failure to understand the science of analog summing leads me to incorrectly expect that there is more complexity to analog summing than the current Luna implementation. (I do not mean to invite a whole debate on analog vs. digital summing)
Some of the other types of 'extensions' i.e. 'tape' and 'console' seem like they are just new names for particular types of plugins/inserts, except that they have their own special place in the Luna GUI. And while I agree that having this integration with the DAW's layout affects our workflow, our creative decisions and is therefore worthwhile in creating an analog 'experience,' I feel I could (albeit less easily) recreate the same signal path sonically using the same UAD tape and console plugins in another DAW.
So I am wondering... are the summing extensions also like normal plugins in this regard, brushing on their color after the tracks have been summed, or is there deeper functionality. I plan to use the summing extensions regardless because they sound good and that's all that matters, but the tech-nerd in me still wants to know.
Rock on!
I hope I won't come off too skeptical; I am a true fan of UA's work, believer in the superior quality of their products, and have purchased no less than 4 Apollo interfaces, an OX and most of the UAD plugin catalogue.
But... I cannot help that as I now dive into Luna I'm a little skeptical: How do these API/Neve summing extensions work? Moreover, are they different from applying a saturation-style plugin to the buss as one could in another DAW? I get that the summing extensions emulate specific summing amplifier circuits not modeled elsewhere. I mean, conceptually, are they different from regular "plugins" processing the output from the bus they are applied to? Is there processing being done on the source tracks? Is there some change to the way the source signals are summed?
I am no electrical engineer, and perhaps my failure to understand the science of analog summing leads me to incorrectly expect that there is more complexity to analog summing than the current Luna implementation. (I do not mean to invite a whole debate on analog vs. digital summing)
Some of the other types of 'extensions' i.e. 'tape' and 'console' seem like they are just new names for particular types of plugins/inserts, except that they have their own special place in the Luna GUI. And while I agree that having this integration with the DAW's layout affects our workflow, our creative decisions and is therefore worthwhile in creating an analog 'experience,' I feel I could (albeit less easily) recreate the same signal path sonically using the same UAD tape and console plugins in another DAW.
So I am wondering... are the summing extensions also like normal plugins in this regard, brushing on their color after the tracks have been summed, or is there deeper functionality. I plan to use the summing extensions regardless because they sound good and that's all that matters, but the tech-nerd in me still wants to know.
Rock on!