Wishlist for Luna 2

CWS

Member
  • More plugins with Integrated views in channel view, like done for API (f.ex. Neve)
  • Add Lyrics track (like Presonus Studio One 6.x)
    • Show Lyrics along the track
    • Show Lyrics Window and show the actual lyrics according to Luna cursor position
    • Click on Lyrics to move around in the track and move Luna cursor position
  • Save and restore track presets
    • Save each track setting (incl. documentation) as a track preset
    • Create a new track based on a stored preset
  • Integrated VU Meter per track (show/hide per track)
  • Add documentation functionality per track for hardware unit settings like Mic-Preamp, instruments settings, etc.
    • Rich-Text input for comments per track (instead of textbox)
    • Allow to add fotos
    • Copy from other track
  • Better MIDI track editing
    • It is hard to set/delete/move notes inside the trackview, a dedicated editor window some more edit functions would be nice
  • Add video track (like Presonus Studio One 6.5)
    • Same editing like recorded audio track
    • Easy way to create directly a music video
    • Export together with audio as a video
  • Dynamic determination of the key/chords of the arrangement
    • Show on a window (like Presonus Studio One 6.x)
    • Provide this information to plug-ins like Autotune
Wishes for Luna 1.x:
  • Let Luna start on the first try already. I always need to have a fews try to get it run. 😬
  • Let us use CoreAudio and Apollo (in native driver mode to be able to access Unison features) side by side in Luna. Actually there is only a way to decide a) Apollo or b) CoreAudio and CoreAudio provides limited functionality on Apollo devices.
    • I want to use all my audio-interface side-by-side at once in Luna for recording multi tracks at once
    • I want to use a CoreAudio output device while I record with Apollo
An stay on a native and optimized Mac implementation and to not try to create a cross-platform monster. Thanks. :)
 
1) Multi output software instruments.
2) 2024 level midi editing (loop a mid clip, how about that) many other things here.
3) More included plug ins, as per all other DAWs, basic eq, compressor etc.
 

GoldOnTheCeiling

Active Member
1) Multi output software instruments.
Not a deal breaker for me and my workflow, but would be a nice addition for sure.

3) More included plug ins, as per all other DAWs, basic eq, compressor etc.
I would prefer that Luna stay free. I already have lots of plugins that are better than any basic ones that other DAW's charge for.
 

EoSNJ

Active Member
MTC Send and Sync to external.
 

projekct

New Member
A way to pin channel types at left center or right hand sides of the mix windows, like Cubase does. Not a deal breaker but i feel it would be nice to have.
 

thomaskyhn

Active Member
* Resizable extensions (as it is, you have to use macOS' zoom option to see the GUI at a legible size).
* Ability to change audio tracks from mono to stereo and the other way around.
* A solution to the "Unable to locate LUNA license" error every time you try to open LUNA.
 

yels

New Member
An stay on a native and optimized Mac implementation and to not try to create a cross-platform monster. Thanks. :)
Since they are providing plugins also for windows systems, why not also Windows implementation ? I thought Mac Fanaticism is over long time ago. Or maybe you could explain your idea clearly behind your thought ? :)
 

CWS

Member
Since they are providing plugins also for windows systems, why not also Windows implementation ? I thought Mac Fanaticism is over long time ago. Or maybe you could explain your idea clearly behind your thought ? :)
Okay, you are maybe not a software developer. Writing an native application for a dedicated platform using their dedicated libraries and languages (in case of Apple it is a Swift application) is always more optimized than a cross-platform implementation using cross-platform development kits and libraries like Qt or something else. This has nothing to do with "Mac Fanaticism" - it is vise versa for Windows apps. I want to have best performance without compromises on cross-platform restrictions. This was my idea behind this sentence. :)
 

yels

New Member
Okay, you are maybe not a software developer. Writing an native application for a dedicated platform using their dedicated libraries and languages (in case of Apple it is a Swift application) is always more optimized than a cross-platform implementation using cross-platform development kits and libraries like Qt or something else. This has nothing to do with "Mac Fanaticism" - it is vise versa for Windows apps. I want to have best performance without compromises on cross-platform restrictions. This was my idea behind this sentence. :)
I am a software developer actually but my perspective is different. Nowadays we have more advanced Cpus and simplified libraries than before so I believe this wont be a big problem anymore. So I don't think our multicore computers will really struggle under that load but anyway I just wonder the reason :) cheers
 

FutureLegends

Active Member
• built in pitch correction, so you switch between : clips - warps - pitch : and can adjust pitch directly in context of your other tracks.
• VI multi out
• Neve Console Emulation (if they can sort out license issues)
• UA/LUNA Console Emulation and Summing (610 A & B, Century)
• Custom key commands
• Track folders. Or a collapse track group. Maybe just a reverse spill kinda thing where all tracks that go to a bus gets hidden.

That's about it.
 

alamere

Active Member
Some of these are interesting, and are not what I would even remotely imagine are high priority at all for UA.

My list would be:

Hardware inserts
Everything should be resizable - This part should work just like pro-tools does. Including track widths in the mix window
More key commands
Need plugs and system to work with multi-mono instances.

This list of 4 things, would at the very least, encourage a lot more adoption from the pro crowd IMO.

Stuff like more console emulation, more plugin types etc.. are likely on the horizon anyways
 
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