Workaround to use native reverbs like Sound City Studios in ARM mode in Luna?

cactus12

Member
I know that the whole point of ARM mode is to bypass native processing for improved latency, but there are some effects like 100% wet reverb or delay sends that aren't sensitive to latency, it would just mean a few extra ms of predelay which would be pretty much unnoticeable. It would be great to use the new Sound City reverbs or other native plugins when tracking/jamming live.

For some reason Luna doesn't even let you send sends to Virtual Channels in ARM mode, so the only workaround I can think of is to use one of the cues to run a physical loopback cable from an output back to an input and then run the reverb plugin in a second DAW back to a virtual channel back into Luna.

Is there any other way to do it?
 

tomtama

Hall of Fame Member
There are no options that I can think of. I use Ocean Way while tracking and practicing guitar, bass, and drums. Unless UA changes the architecture of Luna, Sound City will be a mixing only plugin.
 
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