LUNA FAQ

rjjuly

Moderator
Moderator
*disclaimer - none of the contents of this faq represent the official opinion or position of Universal Audio. It is my own attempt to collate known information about Luna in advance of it’s release. I have no affiliation with UA, nor do I represent them in any manner.

*note: all references to the use of computers below refers solely to Apple Mac OS X at this time. Windows is not currently supported.

* special thanks to Drew - [MENTION=16990]UniversalAudio[/MENTION], for answering a lot of great user questions about LUNA and a few inane ones.


What is Luna?

Luna is an OS X only (currently) proprietary ‘recording system’* for the Thunderbolt Apollo interface line.
*Not a DAW! Any resemblance to DAWs living or dead is purely coincidental.


C’mon! It’s a DAW, right?

Well, if it walks like a DAW, and quacks like a DAW then it is a... No! Stop that!

You will decide for yourself, but the folks from UA have made it very clear that LUNA is ‘a recording system’ distinct from a DAW in that it is comprised of four elements:

- One or more Apollo interfaces
- The LUNA ‘application’
- The LUNA extensions
- The LUNA instruments

The use of Satelite/pcie based DSP (only for ‘disk-based playback’ effects processing) could constitute a fifth element, or you might lump it in with the Apollos...

UA are also at pains to emphasise that LUNA distinguishes itself from the d-word by creating a latency free* ‘analog workflow’ through its use of Apollo’s real-time monitoring and effects processing, its tight immersive integration with the Console control set, the use of tape and console bus summing emulations natively within the LUNA ‘application’ , and its other native processing low latency extensions and instruments.
*that’s ‘discernible’ latency not zero latency, for those of you out there that like to make those distinctions

Gospel, or duck-quack? - Your call.

Either way, it looks pretty cool to me (@rjjuly).



"Proprietary" - what does that mean?

Proprietary meaning it is specifically and exclusively designed to work with Apollo interfaces, and nothing else.


How much does it cost?

It is free to registered owners of any Thunderbolt enabled Apollo interface (even the original Silverface, if it has a TB card). There are additional paid components that can be added to it called extensions.


When will LUNA be available?

- Spring 2020


What makes it special?

UA’s goal with LUNA is to bridge the gap in the old paradigm, where the Apollo Console functions as a recording front-end for the Apollo interface, and a DAW acts as a recording and mixing platform. The aim is to integrate the functionality of both into one coherent environment - LUNA - in order to streamline the recording and mix workflow.


Yeah, OK, but that's pretty abstract. What really makes it special - what features does it have?

Well, I will do my best to outline the features as they are currently understood. This will be enhanced and expanded as more information becomes available.

FEATURES
========

Console functionality - Luna incorporates all (or most) of the Apollo Console’s functionality into the Luna Recording System interface(DAW), so that it can be accessed without leaving the recording/mix environment.

Extensions - These are proprietary plugins exclusive to Luna, and which run natively using the computer’s processor. There are both free (bundled with Luna) and paid ones, with presumably more on the way.

No saving - Yep, really. Luna auto saves everything as you work. If your computer fails, your work will be all there when it’s back up. You can save-as - that is known as ‘versioning’.

Luna controls the DSP allocation - Luna will manage all DSP allocation across all devices, both Apollo, for live inputs (tracks record-armed) recording, and disk based playback, and any UAD PCIE devices - for disk based playback only.

Manages three types of processing:
- Apollo-based DSP; used for ‘real time’ live input insert effects, being recorded or monitored through. Also for effects being used as inserts for disk based playback.
- pcie based UAD-2 DSP; used only foreffects being used as inserts for disk based playback.
- Luna extensions; these are native computer processor based plugins, that’s proprietary to Luna and can be used for both recording and disk based playback.

Dynamic management of Apollo and Satellite/pcie UAD- 2 DSP
Yeah Baby, that's right! LUNA will juggle your Apollo and Satellite/pcie DSP around to conserve the Apollo DSP for the realtime recording it is required for.
* this is covered in a bit more detail in a separate question, elsewhere

"Razor Blade" - What's that?:
[MENTION=16990]UniversalAudio[/MENTION]: Razor Blade is one of the two UA developed warp/pitch algorithms and is integrated into the Timeline for editing your tracks. It can't be used on live inputs.

- Features will be added as they come to light...
========


But I have a DAW already, why would I want this?

Essentially, you might want it if you would like to harness all the capabilities of your Apollo interface(s) and UAD-2 satellites/pcie cards, into one coherent recording and mixing environment, taking advantage of the integration of functionality and control from a single ‘pane of glass’.


Does this mean I can’t use my current DAW any more with my UA gear?

No, not at all. The introduction of Luna doesn’t limit anything, it only adds another (very powerful) option. Support for will console will continue, and nothing about the way you now work with UAD and Apollo will change if you don’t want it to.


Will Luna work alongside my current DAW?

UA aims to make interoperability as easy as possible with full support for file exchange.


OS X only? Really?

Yes, at this point in time. When and if that changes, UA will let us know, but until then, no current prospect of Windows support for LUNA.


No Windows support? - Is UA abandoning us Window's users?

No, definitely not. UA has made no current commitment to releasing LUNA on the Window's platform. This doesn't mean they won't. They are just extremely careful to underpromise and overdeliver. Anyone who witnessed the battering that Drew [MENTION=16990]UniversalAudio[/MENTION], took on this forum during the LUNA product announcement at NAMM, will understand why... It was like watching someone trying to hand out meat to rabid starving dogs without getting their fingers bitten. In any case, UA has made a firm commitment that they will continue supporting Windows going forward as it is currently. My personal opinion (not UA's!), is that they're likely to introduce LUNA for Windows. I wouldn't expect it very soon ...but what the heck do I know?. p.s. - I'm a Windows user too... (@rjjuly)


What's the point of having integrated tape and summing extensions integrated in to Luna?

The idea is that by inserting these low overhead native Luna extensions you can glue your mix together more effectively, emulating the saturation, compression and harmonic distortion characteristics of the analog console workflow - the sound of recording to multitrack tape with oxide or Studer A800, and the sound of summing tracks through a Neve buss (1272 buss emulation), like a real console - all this with lower processing than applying UAD plugins to the individual channels, and save on overall processing.


Where are these tape and summing extension placed in the channel path?
[MENTION=16990]UniversalAudio[/MENTION] : ...tape is pre inserts, and summing is at the input of the buss or main out. Also ...there is the additional summing feature that channels assigned to busses or the main have their fader taper and pan law changed to mimic the modeled console.


Is it possible to sum channels together while tracking?
[MENTION=16990]UniversalAudio[/MENTION]: Yes, route them to an Aux in Console, choose that as the input in LUNA.


What advantage does Luna offer for Mixing, compared to other DAWs?
[MENTION=16990]UniversalAudio[/MENTION]: Just that LUNA uses UA DSP better for mixing because each insert is no longer its own trip back and forth from the DAW. With LUNA it's one trip to the DSP for ALL inserts on a track.



I heard iLok is need for LUNA - Is that true?

Yes, LUNA, and LUNA Extensions and Instruments, require iLok or iLok Cloud.


For the paid extensions like the Neve 1272 summing - Will I be able to demo them before I take the plunge?

[MENTION=16990]UniversalAudio[/MENTION]: Yes, There will be a Manage page where all buying/demoing/downloading occurs.


Will there be a 'Freeze' type of function similar to that in other DAWs?

[MENTION=16990]UniversalAudio[/MENTION]: No Freeze in v1... (but you will be able to)...export tracks, stems, or both, with or without processing.




***FAQ continues below, in the following post
 
Last edited:

rjjuly

Moderator
Moderator
LUNA is confusing! - how does it work?

That is not so simple to answer...

Information is a bit thin on the ground about the details of LUNA and its architecture. I will explain how I understand it based on the information from the launch and this forum. So, here goes nothing...

What UA is striving for with LUNA is an emulation of the classic studio console workflow, which looked something like this:

microphone/guitar/synth -> console channel mic/line input -> insert tracking effects (eq/comp/etc).. -> send to tape -> [TAPE - yay!] ->playback to console channel --> insert mix effects,and via aux sends to shared effects -> send to stereo bus (control room monitors), subgroups and/or headphone cues.

In LUNA it would be this:

microphone/guitar/synth -> Unison mic/line input -> insert tracking effects ( UAD Apollo eq/comp/etc).. -> send to disk -> [TAPE extension] -> insert mix effects (UAD - Apollo or Satellite, AU) , aux sends to shared effects busses (neve summing extension) -> cues -> Fader/Pan-> send to stereo bus (control room monitors), and busses (neve summing extension).


UA is integrating the Apollo Console functionality into the LUNA environment for the things it does so well, like Unison, recording of 'realtime effects', and 'zero'* latency monitoring.
* 'zero' means 'no discernible'

UA is integrating the optional use of PCIE/Satellite based DSP for what it can do well - effects processing for disk based audio playback (mixing to you and me). Apollo DSP can also be used for this, but if you have a Satelite or PCIE card, it can take the burden off of Apollo, and save that for the DSP required for real time recording duties.

Now the really interesting part (to me anyway...), is how UA has designed the LUNA application to stitch everything together - effectively doing two types of things:

- integrating the control functionality of Apollo console along with LUNA's own, into one coherent interface.
- Doing the processing natively that makes this into a single workflow - things like summing audio together (which Apollo does not do**), along with the summing (Neve 1270) and tape (oxide) extension effects processing, is being handled by LUNA in the OS native realm, where it is saving on latency and processing overhead by not having to send audi out to DSP for something that is a LUNA internal process.
**unless you count cues and sends, but I not talking about that - I am talking about the bus matrix summing of a classic in-line console

So UA has brought together the two disparate signal paths - the input (record) path of the Apollo, and the track (playback) path of the traditional DAW, and put it into the single LUNA single channel strip.

It lays out like this:

INPUT section (Apollo)
- input controls [record path] (mic/ line, phase, gain, hi pass, etc...)
- Unison [record path]
- Record FX [record path]

TAPE section (native extension)
emulates the point between recording and playback of the audio on magnetic tape.

INSERTS section 8x (Satellite DSP, or Apollo, if necessary)
DSP based effects for mixing, like what you would put across the inserts of a console track on playback from tape.

SENDS section 8x (LUNA native, with a bit of Apollo)
Essentially this ( and the OUTPUT section) embodies what LUNA was designed to do - natively emulate the routing and summing of a classic console to buss outputs which can then be assigned internally or sent to Apollo outputs. This is the piece that really stitches the DAW functionality to the Apollo's, for outbound audio. Also why the summing has to be an extension, and can't be a UAD plugin - it has to run natively.

CUES section (Apollo and LUNA native)
This is hybrid, making transparent the coordination of a DAWs cues and the cues of the Apollo's real-time monitoring.

OUTPUT section (LUNA native, with a bit of Apollo)
Routing to any busses or Stereo Bus. These busses or Stereo bus would then be assigned to Apollo outputs.


.. And that is pretty much it in terms of the fundamental LUNA architecture for signal flow as I understand it now.

I will update this section as I learn more and better..



What is the "Spill" feature?

@UniversalAudio: (the) Spill feature for busses ... allows you to see only the channels assigned to a buss. Sort of like a cross between regular busses and VCA spilling... For example, (you) assign all your tracks to your various busses, (and) these are all assigned to the main out, then 'Spill' the Main Out to see only the buss masters. Then 'Spill' a buss buss master to see its members. With this, you can toggle between seeing all your masters and then any set of group members at a time.


Does LUNA have Time Stretching?

@UniversalAudio: The time stretching ...is next level. We've licensed stuff from z-plane and have developed two algorithms in house.

More on this in the coming weeks/months



What LUNA extensions and instruments are there currently?

-OXIDE [FREE]
This is the included multitrack tape emulation extension ported from UAD. It is (as I understand it) a simplified version of the Studer A800 plugin. If you want simplicity without sacrificing sound quality, use this one rather than the Studer.

-Studer A800 MkIII multitrack [PAID]
This is the more full featured big brother to OXIDE, and is an amazingly detailed and exacting recreation of a Studer A800 MKIII (I know, I used them for a decade). This could be used to learn how to align and cablibrate the real thing. It is a purchased extension, but is free to those who already own the UAD plugin(like me woohoo!). If you, like me, enjoy tweaking the nth degree out of everything, then the Studer gives you all the functionality of the original.

-Neve 1270 summing bus [PAID]
This extension emulates the buss matrix of a vintage Neve console, and is assignable to the busses, and the stereo output bus. I have been waiting for something like this for a long time (I actually wanted the ABC bus circuit from a 6000 E series SSL but hey, this is great too..), and is one of the things that allows LUNA to give you the true analog workflow and feel of a console.

-Minimoog [PAID] Moog done as only UA can.

-Ravel [PAID] hybrid convolution/algorithmic based piano

-Shape [FREE] @OrangeCrush: a complete creative toolkit with vintage keys, drums/percussion, guitar/bass, orchestral content, and real-time synthesis, courtesy of Universal Audio, Spitfire Audio, Orange Tree Samples, Loops de la Creme, and more..


What features are NOT included in Version 1.0 of LUNA?

- No Hardware/MIDI controller support - @OrangeCrush

- No Video Support - @whitecat

- No Support for Hardware inserts - @UniversalAudio

- Music Notation in the Midi Editor is not supported - @UniversalAudio

- No Multi Midi I/O Interface support - @OrangeCrush

- No customisable key commands in V1. - @whitecat


Are 3rd party plugins supported?

3rd party AU plugins are supported.


Is there support for Softube Console One/Fader One?

@UniversalAudio: Console1 and Fader1 work in LUNA with the Softube Console1 Plugin.

But I think most users are interested in Console1's Apollo Central functionality and that does not work in LUNA as of now and will be up to Softube to figure out.


I heard that LUNA can mange my Apollo and Satellite DSP allocation- What's that about?

Yes indeed. Because LUNA will need to coordinate the different types of DSP (Apollo for 'real time' recording(ARM), and satellite/pcie for 'disk-based playback' - I will call it 'DBP') it can dynamically swap the type of DSP (ARM or DPB) used on the LUNA channel inserts, dependent on whether the track is armed (i.e. needs realtime low-latency Apollo based DSP on an Apollo to which the channel's live input is physically connected), or can use satellite/ pcie DSP (if you have it, that is), for playback of audio already recorded, and so conserve DSP from the Apollo(s) for use with live inputs.


***FAQ continues below
 
Last edited:

rjjuly

Moderator
Moderator
FAQ continued from post #2...

What does LUNA mean for existing TB Apollo/Arrow users?

[MENTION=16990]UniversalAudio[/MENTION]:
1. For most tasks Console is now optional since LUNA accesses/controls Console’s Unison slot and Record Insert slots. You also have Cue and Control Room Monitoring controls in LUNA.
2. No more switching between Console and your DAW—single window workflow! This includes all your Cues and live effects returns (verb in the headphones etc). It also means no more worrying about if the signal coming back from the DAW sounds the same or is at the same level as the live input in Console, because your monitor effects and level control are in the “DAW” (LUNA) now. This radically simplifies and speeds up your workflow. No more Rec/Mon button, just put the effects in the path you want.
3. No more hearing the live input AND the return from the DAW during punches… unless you want to! LUNA has “Console Tracking Mode” that can be turned on/off. With it On your Console inputs persist and you always hear them, with it Off you get “tape machine” style workflow where audio is only heard with a track armed, and that audio is muted when you press play.
4. Integrated VI tracking workflow. No more routing Vis in your DAW to Virtual Channels for processing, this is all done for you in LUNA’s mixer.


What does LUNA mean for users new to Universal Audio?

[MENTION=16990]UniversalAudio[/MENTION]:
1. LUNA offers users a complete recording system, comprised of a Thunderbolt Apollo or Arrow and the free LUNA app. LUNA Extensions and LUNA Instruments (some free, some paid) allow for expansion. See uaudio.com/luna for more details. LUNA with an Apollo also gives you access to UA’s amazing library of plugins for mixing and recording.
2. Similar to #2 above. No more messing with another interface app, or having to run your computer at a 32 or 64 sample buffer in order to get the latency lower, which then severely limits the processing your CPU can do and creates instability. LUNA offers a “mix as you go” workflow that allows you to stay creative and essentially do whatever you like in the Mixer with regard to processing. No more Freezing or turning things off just so you can overdub into a high track count, heavily processed, almost finished mix!
3. No buffer settings. LUNA has a fixed plugin buffer (for playback tracks) and a fixed low latency instrument buffer that works for LUNA Instruments and 3rd party Audio Unit instruments. For monitoring your live inputs and effects, the DSP of your Apollo is used to create VERY low latency paths. When you arm an audio track, LUNA builds a low latency path for you on the Apollo for monitoring, cues, and effects. You don’t have to do anything or even think about it. We call this Accelerated Real-time Monitoring.
4. As mentioned in #3, AU instruments and LUNA Instruments have their own buffer allowing low latency tracking (with UAD processing!!) while the plugin buffer remains high for the most Audio Units processing. UAD plugs don’t tax the CPU since they run on the DSP of your Apollo or Satellite.


Will LUNA Allow me to have more cues than my Apollo Console?

LUNA uses the same underlying functionality of the Apollo Console for cues, so it is the same - eight mono, or four stereo.


Does LUNA have the ability to work like Apollo console and send audio to another DAW for recording?

No, if you want to record to another DAW, you should use Apollo Console.


Will LUNA extensions and instruments be available as UAD plugins?

No, not at this point. Some of the UAD plugins are being ported to be extensions however. Examples of this are Oxide, and Studer A800 multitrack.


How many sends and inserts does LUNA have per channel?

[MENTION=16990]UniversalAudio[/MENTION] : 8 sends and 8 inserts per channel.


Can I make changes changes while LUNA is Recording/Playing back?

[MENTION=16990]UniversalAudio[/MENTION]:
You can throw tracks in and out of record while the transport is running.

You can even add tracks and throw them into record while recording on existing tracks.

LUNA is built on VERY robust audio and MIDI engines.


For extensions that also have a UAD plugin version (like the Studer A800 Mkiii), Will users that own the plugin automatically get the extension free, and vice-versa?

Although UA has stated that Studer A800 owners will get the extension free, they have not mentioned whether this will be the norm going forward, nor whether ownership of either format will entitle one to get the other version free. We will have to wait and see...


Can I make LUNA sound like a virtual Neve console?

[MENTION=16990]UniversalAudio[/MENTION]:
To create a virtual Neve you'll want 1073 on each channel all feeding a main out (or busses) that have Neve Summing applied. So 1073 is end to end model of channel and 1272 is the buss...


How developed will automation be in V1? (@Immersive)

[MENTION=16990]UniversalAudio[/MENTION]: Automation has Off, Read, Touch, Latch, and Trim modes, and everything is automatically automatable.


Will there be something like playlist editing for multiple takes? (@Immersive)

[MENTION=16990]UniversalAudio[/MENTION]: Yes, we Track Versions for takes (loop rec if you like) and comping. If you're a PT user, you'll love that it doesn't change your track names!!


Will all UAD-2 plugins be available as extensions for LUNA?

No. only certain types of emulations are appropriate for LUNA. This is because the native processing of The LUNA extensions is only needed for those signal paths and inserts (like the summing bus and the tape insert) that aren't efficient or possible to process with Apollo or UAD-2 DSP. So it only makes sense to create extensions versions of UAD-2 plugins that fit that case. One could make a case for putting all sorts of UAD-2 plugins onto the busses and stereo bus, but likely not every one. It will take time to port them over to extensions and I imagine we will see one or more on every update release.


Will UA AU plugins also be available as extensions and will there be benefits running these as extensions? (@zack_y)

[MENTION=16990]UniversalAudio[/MENTION]:
I believe that they are already using a custom API for their plugins in Console so I believe that the same would be true for Luna.


(Can I assign) ...multi-outputs from.. (an AU Plugin like) drum VI (Ez, AD, Slate, etc..) to individual tracks in Luna – is this possible? (@Plexi)

[MENTION=16990]UniversalAudio[/MENTION]:
No, not supported v1.


Will a 3rd party AU plugin on an input insert (be able to) print to track? (@Plexi)

[MENTION=16990]UniversalAudio[/MENTION]:
No. There is no change in AU operation from any other DAW, except that AU instruments live in LUNA's instrument buffer and can have UAD processing applied. (Fab and Leggy are demoing this at NAMM) This is an automated form of the VI-Virtual Channel workflow users currently do.


Is there a limit to how many AU instruments can be used?(@clazar)

[MENTION=16990]UniversalAudio[/MENTION]:
No limit - except that of the computer's resources...


Do AU instruments use virtual channels only when armed?(@clazar)

[MENTION=16990]UniversalAudio[/MENTION]:
AU instruments use VC (seamlessly in the background-you do nothing) to access UAD processing when armed.



I heard that LUNA can dynamically assign Apollo plugin recording chains on the fly? - What's that about?

This is a very cool feature of LUNA. You can have a number of LUNA channels up simultaneously, each of which specifies the same Apollo input channel. If you arm any one of these channels, it will dynamically load the UAD plugins that have been assigned in the Unison and record insert slots of that channel. If you then disarm that channel, and arm a different one, it will likewise load its set of plugins, on the fly. This means you can have a template with many different recording chains for a specific physical Apollo input, and swap their recording chains in and out almost instantly.

See this short video by Drew [MENTION=16990]UniversalAudio[/MENTION]) for a demonstration:
https://www.youtube.com/watch?v=9OTo6Hbw_3o



What role or function will UAD-2 Satellite/pcie cards have, if any, in the support and performance of Luna? (@Rikkousa)

Satellite and pcie card based DSP, will be very useful. LUNA will dynamically manage the DSP between Apollo, and (if you are fortunate enough to have it) Satellite, using the Apollo for real-time low latency recording/monitoring, then swapping the DSP usage to Satellite/pcie card DSP for disk-based-playback (DBP) to free up the Apollo for recording on other channels.



LUNA has four tape machines? - What does that mean?

In LUNA there are four 'slots' for different tape machines/configurations - A, B, C, D. This means that you can have (if and when UA release additional tape machine extensions - MCI or RCA three track, anyone?) up to four different machines or combinations of the same machine with different settings. For example, you could have one Studer A800 at 30 ips with Ampex 456 +6 bias, on one set of tracks with another Studer running Scotch 3M 250 at +3 bias at 15 ips for drums and bass. You can mix and match different sets of tracks across 4 different versions of tape.


***FAQ continues below
 
Last edited:

whitecat

Active Member
ETA is between March 19th and June 20th.
No video support in V1.
No Freeze tracks feature in V1.
No customizable key commands in V1.
Ravel, the Minimoog and Neve summing all cost $300 EACH, as announced by Fab Dupont in the live stream going on right now.
 

rjjuly

Moderator
Moderator
ETA is between March 19th and June 20th.
No video support in V1.
No Freeze tracks feature in V1.
No customizable key commands in V1.
Ravel, the Minimoog and Neve summing all cost $300 EACH, as announced by Fab Dupont in the live stream going on right now.
$300 - OUCH! - I guess that's about par for the course, for a new plugin...
 
Last edited:

De Pepper

Active Member
Great initiative! Read the faq earlier but I'm still not sure: Does Neve summing and Tape run natively?

Edit: Forgot to ask - Neve Summing, Moog, Ravel is 300 smackeronies and Shape is free with Luna?
 
Last edited:

UniversalAudio

Official UA Representative
Great initiative! Read the faq earlier but I'm still not sure: Does Neve summing and Tape run natively?

Edit: Forgot to ask - Neve Summing, Moog, Ravel is 300 smackeronies and Shape is free with Luna?
LUNA app is native as are LUNA Extensions and LUNA Instruments. But all UAD2 plugins run on DSP.


Shape and OXIDE are free.
 

Mr.Kite

Member
I hope the 300 bones for the Neve summing bus is a rumour!

My question though is whether the 20GB sample library be run from a USB device?
 

rjjuly

Moderator
Moderator
But it says it does in the FAQ, right?

However, speaking of killing rumours in this Andertons msuic co video https://youtu.be/MvFUADM5T1g?t=857 it's intelligible, but it seems the guy says Ravel is free (along with Shape). Which it is not as I've understood it.
Any inaccuracies in the FAQ are mine. The $300 was, I believe from Fab in the live stream. Not confirmed, so far as I know.

- Richard
 

OrangeCrush

Venerated Member
$300 - OUCH! - I guess that's about par for the course, for a new plugin...
If true ? That's high but certainly within the current UAD price structure.
Black Friday, Holiday, Christmas 2020 Sale :)

Everyone guessing Neve summing will be the same ?
 

kedavis

Member
So Luna with the Apollo/Arrow/Twin is like Pro Tools with a HDX card/Avid interface? Almost no latency and all functionality built in?

Also, will there be an iPad remote?
 

rotundra

Member
i realize these are premature questions but...I use Reaper along with 8xp and a Presonus faderport 8. It does okay.

Will LUNA use MCU for control of the Faderport 8 or will we finally get a script specifically for LUNA? How about Softube Console 1 integration?
 

rjjuly

Moderator
Moderator
i realize these are premature questions but...I use Reaper along with 8xp and a Presonus faderport 8. It does okay.

Will LUNA use MCU for control of the Faderport 8 or will we finally get a script specifically for LUNA? How about Softube Console 1 integration?
There is no hardware controller support in the initial release so, no to all of those questions, so far as I know.

.- Richard
 

rjjuly

Moderator
Moderator

UniversalAudio

Official UA Representative
Will I be able to comp vocals like in Logic Pro X?
We will have Track Versions for takes and comping via keyboard shortcuts, but not any sort of swiping system etc at launch. LUNA is a v1 product and has VERY long legs!! :)
 
UAD Bundle Month
Top