*disclaimer - none of the contents of this faq represent the official opinion or position of Universal Audio. It is my own attempt to collate known information about Luna in advance of it’s release. I have no affiliation with UA, nor do I represent them in any manner.
*note: all references to the use of computers below refers solely to Apple Mac OS X at this time. Windows is not currently supported.
* special thanks to Drew - [MENTION=16990]UniversalAudio[/MENTION], for answering a lot of great user questions about LUNA and a few inane ones.
What is Luna?
Luna is an OS X only (currently) proprietary ‘recording system’* for the Thunderbolt Apollo interface line.
*Not a DAW! Any resemblance to DAWs living or dead is purely coincidental.
C’mon! It’s a DAW, right?
Well, if it walks like a DAW, and quacks like a DAW then it is a... No! Stop that!
You will decide for yourself, but the folks from UA have made it very clear that LUNA is ‘a recording system’ distinct from a DAW in that it is comprised of four elements:
- One or more Apollo interfaces
- The LUNA ‘application’
- The LUNA extensions
- The LUNA instruments
The use of Satelite/pcie based DSP (only for ‘disk-based playback’ effects processing) could constitute a fifth element, or you might lump it in with the Apollos...
UA are also at pains to emphasise that LUNA distinguishes itself from the d-word by creating a latency free* ‘analog workflow’ through its use of Apollo’s real-time monitoring and effects processing, its tight immersive integration with the Console control set, the use of tape and console bus summing emulations natively within the LUNA ‘application’ , and its other native processing low latency extensions and instruments.
*that’s ‘discernible’ latency not zero latency, for those of you out there that like to make those distinctions
Gospel, or duck-quack? - Your call.
Either way, it looks pretty cool to me (@rjjuly).
"Proprietary" - what does that mean?
Proprietary meaning it is specifically and exclusively designed to work with Apollo interfaces, and nothing else.
How much does it cost?
It is free to registered owners of any Thunderbolt enabled Apollo interface (even the original Silverface, if it has a TB card). There are additional paid components that can be added to it called extensions.
When will LUNA be available?
- Spring 2020
What makes it special?
UA’s goal with LUNA is to bridge the gap in the old paradigm, where the Apollo Console functions as a recording front-end for the Apollo interface, and a DAW acts as a recording and mixing platform. The aim is to integrate the functionality of both into one coherent environment - LUNA - in order to streamline the recording and mix workflow.
Yeah, OK, but that's pretty abstract. What really makes it special - what features does it have?
Well, I will do my best to outline the features as they are currently understood. This will be enhanced and expanded as more information becomes available.
FEATURES
========
Console functionality - Luna incorporates all (or most) of the Apollo Console’s functionality into the Luna Recording System interface(DAW), so that it can be accessed without leaving the recording/mix environment.
Extensions - These are proprietary plugins exclusive to Luna, and which run natively using the computer’s processor. There are both free (bundled with Luna) and paid ones, with presumably more on the way.
No saving - Yep, really. Luna auto saves everything as you work. If your computer fails, your work will be all there when it’s back up. You can save-as - that is known as ‘versioning’.
Luna controls the DSP allocation - Luna will manage all DSP allocation across all devices, both Apollo, for live inputs (tracks record-armed) recording, and disk based playback, and any UAD PCIE devices - for disk based playback only.
Manages three types of processing:
- Apollo-based DSP; used for ‘real time’ live input insert effects, being recorded or monitored through. Also for effects being used as inserts for disk based playback.
- pcie based UAD-2 DSP; used only foreffects being used as inserts for disk based playback.
- Luna extensions; these are native computer processor based plugins, that’s proprietary to Luna and can be used for both recording and disk based playback.
Dynamic management of Apollo and Satellite/pcie UAD- 2 DSP
Yeah Baby, that's right! LUNA will juggle your Apollo and Satellite/pcie DSP around to conserve the Apollo DSP for the realtime recording it is required for.
* this is covered in a bit more detail in a separate question, elsewhere
"Razor Blade" - What's that?:
[MENTION=16990]UniversalAudio[/MENTION]: Razor Blade is one of the two UA developed warp/pitch algorithms and is integrated into the Timeline for editing your tracks. It can't be used on live inputs.
- Features will be added as they come to light...
========
But I have a DAW already, why would I want this?
Essentially, you might want it if you would like to harness all the capabilities of your Apollo interface(s) and UAD-2 satellites/pcie cards, into one coherent recording and mixing environment, taking advantage of the integration of functionality and control from a single ‘pane of glass’.
Does this mean I can’t use my current DAW any more with my UA gear?
No, not at all. The introduction of Luna doesn’t limit anything, it only adds another (very powerful) option. Support for will console will continue, and nothing about the way you now work with UAD and Apollo will change if you don’t want it to.
Will Luna work alongside my current DAW?
UA aims to make interoperability as easy as possible with full support for file exchange.
OS X only? Really?
Yes, at this point in time. When and if that changes, UA will let us know, but until then, no current prospect of Windows support for LUNA.
No Windows support? - Is UA abandoning us Window's users?
No, definitely not. UA has made no current commitment to releasing LUNA on the Window's platform. This doesn't mean they won't. They are just extremely careful to underpromise and overdeliver. Anyone who witnessed the battering that Drew [MENTION=16990]UniversalAudio[/MENTION], took on this forum during the LUNA product announcement at NAMM, will understand why... It was like watching someone trying to hand out meat to rabid starving dogs without getting their fingers bitten. In any case, UA has made a firm commitment that they will continue supporting Windows going forward as it is currently. My personal opinion (not UA's!), is that they're likely to introduce LUNA for Windows. I wouldn't expect it very soon ...but what the heck do I know?. p.s. - I'm a Windows user too... (@rjjuly)
What's the point of having integrated tape and summing extensions integrated in to Luna?
The idea is that by inserting these low overhead native Luna extensions you can glue your mix together more effectively, emulating the saturation, compression and harmonic distortion characteristics of the analog console workflow - the sound of recording to multitrack tape with oxide or Studer A800, and the sound of summing tracks through a Neve buss (1272 buss emulation), like a real console - all this with lower processing than applying UAD plugins to the individual channels, and save on overall processing.
Where are these tape and summing extension placed in the channel path?
[MENTION=16990]UniversalAudio[/MENTION] : ...tape is pre inserts, and summing is at the input of the buss or main out. Also ...there is the additional summing feature that channels assigned to busses or the main have their fader taper and pan law changed to mimic the modeled console.
Is it possible to sum channels together while tracking?
[MENTION=16990]UniversalAudio[/MENTION]: Yes, route them to an Aux in Console, choose that as the input in LUNA.
What advantage does Luna offer for Mixing, compared to other DAWs?
[MENTION=16990]UniversalAudio[/MENTION]: Just that LUNA uses UA DSP better for mixing because each insert is no longer its own trip back and forth from the DAW. With LUNA it's one trip to the DSP for ALL inserts on a track.
I heard iLok is need for LUNA - Is that true?
Yes, LUNA, and LUNA Extensions and Instruments, require iLok or iLok Cloud.
For the paid extensions like the Neve 1272 summing - Will I be able to demo them before I take the plunge?
[MENTION=16990]UniversalAudio[/MENTION]: Yes, There will be a Manage page where all buying/demoing/downloading occurs.
Will there be a 'Freeze' type of function similar to that in other DAWs?
[MENTION=16990]UniversalAudio[/MENTION]: No Freeze in v1... (but you will be able to)...export tracks, stems, or both, with or without processing.
***FAQ continues below, in the following post
*note: all references to the use of computers below refers solely to Apple Mac OS X at this time. Windows is not currently supported.
* special thanks to Drew - [MENTION=16990]UniversalAudio[/MENTION], for answering a lot of great user questions about LUNA and a few inane ones.
What is Luna?
Luna is an OS X only (currently) proprietary ‘recording system’* for the Thunderbolt Apollo interface line.
*Not a DAW! Any resemblance to DAWs living or dead is purely coincidental.
C’mon! It’s a DAW, right?
Well, if it walks like a DAW, and quacks like a DAW then it is a... No! Stop that!
You will decide for yourself, but the folks from UA have made it very clear that LUNA is ‘a recording system’ distinct from a DAW in that it is comprised of four elements:
- One or more Apollo interfaces
- The LUNA ‘application’
- The LUNA extensions
- The LUNA instruments
The use of Satelite/pcie based DSP (only for ‘disk-based playback’ effects processing) could constitute a fifth element, or you might lump it in with the Apollos...
UA are also at pains to emphasise that LUNA distinguishes itself from the d-word by creating a latency free* ‘analog workflow’ through its use of Apollo’s real-time monitoring and effects processing, its tight immersive integration with the Console control set, the use of tape and console bus summing emulations natively within the LUNA ‘application’ , and its other native processing low latency extensions and instruments.
*that’s ‘discernible’ latency not zero latency, for those of you out there that like to make those distinctions
Gospel, or duck-quack? - Your call.
Either way, it looks pretty cool to me (@rjjuly).
"Proprietary" - what does that mean?
Proprietary meaning it is specifically and exclusively designed to work with Apollo interfaces, and nothing else.
How much does it cost?
It is free to registered owners of any Thunderbolt enabled Apollo interface (even the original Silverface, if it has a TB card). There are additional paid components that can be added to it called extensions.
When will LUNA be available?
- Spring 2020
What makes it special?
UA’s goal with LUNA is to bridge the gap in the old paradigm, where the Apollo Console functions as a recording front-end for the Apollo interface, and a DAW acts as a recording and mixing platform. The aim is to integrate the functionality of both into one coherent environment - LUNA - in order to streamline the recording and mix workflow.
Yeah, OK, but that's pretty abstract. What really makes it special - what features does it have?
Well, I will do my best to outline the features as they are currently understood. This will be enhanced and expanded as more information becomes available.
FEATURES
========
Console functionality - Luna incorporates all (or most) of the Apollo Console’s functionality into the Luna Recording System interface(DAW), so that it can be accessed without leaving the recording/mix environment.
Extensions - These are proprietary plugins exclusive to Luna, and which run natively using the computer’s processor. There are both free (bundled with Luna) and paid ones, with presumably more on the way.
No saving - Yep, really. Luna auto saves everything as you work. If your computer fails, your work will be all there when it’s back up. You can save-as - that is known as ‘versioning’.
Luna controls the DSP allocation - Luna will manage all DSP allocation across all devices, both Apollo, for live inputs (tracks record-armed) recording, and disk based playback, and any UAD PCIE devices - for disk based playback only.
Manages three types of processing:
- Apollo-based DSP; used for ‘real time’ live input insert effects, being recorded or monitored through. Also for effects being used as inserts for disk based playback.
- pcie based UAD-2 DSP; used only foreffects being used as inserts for disk based playback.
- Luna extensions; these are native computer processor based plugins, that’s proprietary to Luna and can be used for both recording and disk based playback.
Dynamic management of Apollo and Satellite/pcie UAD- 2 DSP
Yeah Baby, that's right! LUNA will juggle your Apollo and Satellite/pcie DSP around to conserve the Apollo DSP for the realtime recording it is required for.
* this is covered in a bit more detail in a separate question, elsewhere
"Razor Blade" - What's that?:
[MENTION=16990]UniversalAudio[/MENTION]: Razor Blade is one of the two UA developed warp/pitch algorithms and is integrated into the Timeline for editing your tracks. It can't be used on live inputs.
- Features will be added as they come to light...
========
But I have a DAW already, why would I want this?
Essentially, you might want it if you would like to harness all the capabilities of your Apollo interface(s) and UAD-2 satellites/pcie cards, into one coherent recording and mixing environment, taking advantage of the integration of functionality and control from a single ‘pane of glass’.
Does this mean I can’t use my current DAW any more with my UA gear?
No, not at all. The introduction of Luna doesn’t limit anything, it only adds another (very powerful) option. Support for will console will continue, and nothing about the way you now work with UAD and Apollo will change if you don’t want it to.
Will Luna work alongside my current DAW?
UA aims to make interoperability as easy as possible with full support for file exchange.
OS X only? Really?
Yes, at this point in time. When and if that changes, UA will let us know, but until then, no current prospect of Windows support for LUNA.
No Windows support? - Is UA abandoning us Window's users?
No, definitely not. UA has made no current commitment to releasing LUNA on the Window's platform. This doesn't mean they won't. They are just extremely careful to underpromise and overdeliver. Anyone who witnessed the battering that Drew [MENTION=16990]UniversalAudio[/MENTION], took on this forum during the LUNA product announcement at NAMM, will understand why... It was like watching someone trying to hand out meat to rabid starving dogs without getting their fingers bitten. In any case, UA has made a firm commitment that they will continue supporting Windows going forward as it is currently. My personal opinion (not UA's!), is that they're likely to introduce LUNA for Windows. I wouldn't expect it very soon ...but what the heck do I know?. p.s. - I'm a Windows user too... (@rjjuly)
What's the point of having integrated tape and summing extensions integrated in to Luna?
The idea is that by inserting these low overhead native Luna extensions you can glue your mix together more effectively, emulating the saturation, compression and harmonic distortion characteristics of the analog console workflow - the sound of recording to multitrack tape with oxide or Studer A800, and the sound of summing tracks through a Neve buss (1272 buss emulation), like a real console - all this with lower processing than applying UAD plugins to the individual channels, and save on overall processing.
Where are these tape and summing extension placed in the channel path?
[MENTION=16990]UniversalAudio[/MENTION] : ...tape is pre inserts, and summing is at the input of the buss or main out. Also ...there is the additional summing feature that channels assigned to busses or the main have their fader taper and pan law changed to mimic the modeled console.
Is it possible to sum channels together while tracking?
[MENTION=16990]UniversalAudio[/MENTION]: Yes, route them to an Aux in Console, choose that as the input in LUNA.
What advantage does Luna offer for Mixing, compared to other DAWs?
[MENTION=16990]UniversalAudio[/MENTION]: Just that LUNA uses UA DSP better for mixing because each insert is no longer its own trip back and forth from the DAW. With LUNA it's one trip to the DSP for ALL inserts on a track.
I heard iLok is need for LUNA - Is that true?
Yes, LUNA, and LUNA Extensions and Instruments, require iLok or iLok Cloud.
For the paid extensions like the Neve 1272 summing - Will I be able to demo them before I take the plunge?
[MENTION=16990]UniversalAudio[/MENTION]: Yes, There will be a Manage page where all buying/demoing/downloading occurs.
Will there be a 'Freeze' type of function similar to that in other DAWs?
[MENTION=16990]UniversalAudio[/MENTION]: No Freeze in v1... (but you will be able to)...export tracks, stems, or both, with or without processing.
***FAQ continues below, in the following post
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