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Thread: Cubase | Windows | UAD >>> limited amount of plugins only!

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    Shareholder marQs's Avatar
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    Cubase | Windows | UAD >>> limited amount of plugins only!

    Hey UAD fellows,

    triggered by another Cubase user I'm making up this thread here.


    Problem:
    On Windows (seems no matter which version 7/8/10) in Cubase (7 up to current 9.5) there's a limitation on how much different plugins Cubase will load.

    It's not about DSP limits which are clearly set by the amout of Sharcs installed. It's the total number of different plugins Cubase will allow you to instantiate until the attempt to use another plugin you haven't already used in your project will simply lead to nothing. Instantiating a plugin that was already used inthe project simply works (as long as your DSP-/CPU-power allows).

    This is not exclusively related to UAD plugins. The problem seems to be the way how the plugin .dll-files communicate with the OS. It seems there's a dynamic and a static way to do so. Plugins that suffer from not being able to loaded if that limit is reached seem to be the ones that work with the static method. Windows seems to allow only for a certain amount of static .dll-related processes. Sorry for my ignorance/lacking of correct technical terms, I'm a user, not an IT guy.

    A user in the Cubase forums reported that Soundtoys plugins are concerned as well, while i.e. Waves plugins are not.

    Here's a video how the problem looks factually on my computer:
    https://www.youtube.com/watch?v=qpuYn0y5JM0


    Nasty byproducts of the issue: it's happening that some plugins are instantiating as usual while you work on the project but will simply miss without a warning when you re-open the same - formerly working - project later! That's leading into trouble.



    Solutions & suggestions:

    As far as I read JBridge could solve the problem. Haven't tested it myself yet. (Cool if it works, but host & plugin manufacturers should either include such solutions or code their software to-not-need-crutches, shouldn't they?)

    Host manufacturers could 'sandbox' plugin processing (also just fake-knowledge here, but I've read that i.e. Bitwig handles plugins like this), which means there's more headroom/higher possible number of plugns.

    Plugin manufacturers could use the dynamic vs. the static way to 'speak to' runtime libraries. (Again: forgive my half knowledge and use of terms I don't even exactly know what they mean but seem to be related from hearsay .




    I have contacted UA support already and having conversations there. Would be nice to have the issue fixed. Seems there's quite a discussion going on on the Cubase (and other DAWs') forums while the problem isn't a relevant topic here.

    Please post your experiences here in case you run into the same issue.
    exoslime likes this.
    uad2 octo + quad | cubase 9 | wavelab 9 | fireface ufx | win 7 64...

    http://www.secretsource.de

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    I have similar problem, in large projects.

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    Superman Sid Chigger's Avatar
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    I've not seen this happening.. I use almost exclusively UA & Soundtoys plugs on Win 10 64. Different plugs in different DAWs with Windows in common makes me thing it's an OS deal..
    Win 10 64, i7 5960, 32GB, FF UFX, Octo & 2 Quads, Cubase 9.5

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    I have an octocore, but UAD starts acting up in Cubase 9.5 with only 11 plugins inserted (and all meters looking great; from task manager, vst performance, to uad meters).

    Not only does it prevent me from adding more UAD plugins, but even plugins from Steinberg (for instance bit crusher) and several other plugins from third party vendors. I did not in a million years expect one of the biggest plugin vendors to not support one of the biggest daws. I'm back on Cubase 8.5 after talking to UAD customer support (stating they don't support Cubase 9 or later). Wasn't Cubase 9 released like a year ago?

    Paying this kind of money I think we should be able to expect better than this.

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    Quote Originally Posted by Sid Chigger View Post
    I've not seen this happening.. I use almost exclusively UA & Soundtoys plugs on Win 10 64. Different plugs in different DAWs with Windows in common makes me thing it's an OS deal..
    UA told me they don't support Cubase 9 or later yet (and this is also officialy stated on their website). Cubase 8.5 works great on my system, but 9.5 is useless with UAD.
    Magnus_N likes this.

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    UAD User Magnus_N's Avatar
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    Quote Originally Posted by ctothel View Post
    UA told me they don't support Cubase 9 or later yet (and this is also officialy stated on their website). Cubase 8.5 works great on my system, but 9.5 is useless with UAD.
    Really? That is worrying, since Cubase 9 is almost a year old by now. On the other hand, I am on 9.5 and haven't experienced any issues with my UAD plugins.

    /Magnus

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    Wow how horrible, i was really hoping to upgrade to Cubase 9.5 with the 64 bit mix engine..

    I guess ill just stick with reaper for now.

    I sure wish everything would play nice together.

    Can you hear us UAudio?

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    Shareholder marQs's Avatar
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    Quote Originally Posted by ctothel View Post
    UA told me they don't support Cubase 9 or later yet (and this is also officialy stated on their website). Cubase 8.5 works great on my system, but 9.5 is useless with UAD.
    Been working with Cubase 9 since it's out. No difference regarding UAD plugins to Cubase 8 or 8.5. So 9.5 isn't useless with UAD, it just seems that an old problem gets visible earlier.
    uad2 octo + quad | cubase 9 | wavelab 9 | fireface ufx | win 7 64...

    http://www.secretsource.de

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    BML
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    The same problems here with Win10 - Cubase 9.5 - UAD.

    Somehow other developpers like Flux work perfect. So its up to UAD to change something!!!
    ctothel likes this.

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    Heavy UAD User exoslime's Avatar
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    Quote Originally Posted by marQs View Post
    HPlease post your experiences here in case you run into the same issue.
    thank you very very much for bringing this up!

    i have the same issue with cubase 6.5 64bit on win7 64bit on large projects!! i, its one thing if you just cannot load another plugin anymore (if thats happening, im already warned that i need to take care!!), but i totally get mad, when i reopen a plugin and i notice that some plugins are missing (luckily this happens very rarely but it did happen quite sometimes and it was real pita)

    i was hoping this was a C6.5 issue and if i upgrade one day, the issue is solved, but appearently, thats not the case

    its interesting what you write, that its perhaps related to how the dll file is coded.

    i made a similar observation with the slate vmr plugin dll, i remember a year ago or so, i have updated to the back than latest slate vmr version, i think it had included the Air EQ modules and bomber and stuff like that, and suddenly, after the update, i had loads of trouble that i couldnt open my projects anymore without haven lots of plugins missing.
    then i uninstalled the slate vmr again, and reinstalled the previous slate vmr version and everything worked out fine again.
    then i reinstalled the new one again.. bamm, same issue, lots of plugins missing in the projects

    i then noticed that the .dll file itself on the newer version was a to portion bigger so i thought its maybe related to a memory issue, because back than, i had an instance of slate vmr on almost every channel (60channels minimum per Project) so that added up. so i uninstalled the newer version again and reinstalled the old version with smaller .dll filesize)
    In theoroy, should not happen, i have 16GB ram in my DAW and Windows Task Manager told me only 5 or 6Gb habe been used and plenty of free memory.

    But because of that, im still running the old slate vmr haha, im not using subscription anyway and also dont need the Air Eq modules so im happy with that.

    kind regards
    chris
    Last edited by exoslime; 3 Weeks Ago at 09:34 AM.

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