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Thread: Midi Controller Mapping in next Console?

  1. #91
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    This post is somewhat on and off topic. The on topic part assumes Console 2 finally gets full MIDI implementation. The off topic part has to do with the different approach to control with different kinds of control hardware.

    Console 1 Mk2 with Apollo Central is a specific kind of product that is a closed system. It has the advantage of dedication to a set of actions that are specific to UA Console 2 and UA plugins. It's underlying control protocol may or may not be MIDI. Unless Softube adds functionality, the end user cannot control any other software with the C1 hardware. Also, C1 hardware can only control specified UA plugins during mixing.

    A DAW controller, such as Faderport 8 is an open system. Since it supports Mackie Control and HUI protocols, it can control multiple vendor's software. But until MIDI control (through one of these protocols) is added to Console 2, you cannot control the Console mixer. You can however map UA plugins inserted into DAW slots.

    Then there are MIDI foot controllers and expression pedals. These range from simple fixed function devices to devices with macro programming using a supplied editor. These are open systems that can control almost any MIDI parameter on hardware or software.

    If MIDI control was added to Console 2, you could use a MIDI foot controller and expression pedals to control all of Console 2 and UA plugin parameter functions. With this type of control, it would be irrelevant as to whether you were tracking, mixing automating or mastering. Nor would it matter whether you used a Console slot or a DAW slot. (Except, obviously with Unison plugins).


    With a MIDI foot controller, you could set up a MIDI preset (really a MIDI macro) that armed a Console 2 channel for recording, added a Fender amp sim in a Unison slot on the channel, and called up a specific plugin preset on the sim. The same preset could add reverb and modulation plugins to DAW slots (UA or native), all in a specific order. This could be done with just a single press of a footswitch.

    As you play your part, you could change anything in real time. With CC control, real time control of UA plugin parameters with MIDI expression pedals becomes possible during tracking.

    Note that C1 requires focus on a specific channel, slot, plugin and parameter for its control. MIDI does not require focus to be on one specific parameter. It has simultaneous parallel parameter processing.

    Control of parameters for specific insert slots could be set to specific MIDI channels. That way, for instance, you could send a CC message to vary the gain parameter on an amp sim loaded into a Unison slot in Console with one pedal, and vary chorus depth on a mod plugin on a second pedal at the same time loaded into an insert slot in your DAW. Think of this is having two stomp boxes controlled by different MIDI channels, with an expression pedal connected to each pedal, controlling a different parameter.

    Where would that leave a controller such as Console 1? It would still be useful for fine control of plugin parameters during tracking.

    What about a DAW controller like Faderport? Really good for specific DAW function control, like controlling two or more faders at a time, etc. But CC control is not available through Faderport.

    The impetus for the MIDI foot controller paradigm may come from guitarists wish to control live rigs. IMHO, such control in the studio is just as important.
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  2. #92
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    Quote Originally Posted by scratch17 View Post
    This post is somewhat on and off topic. The on topic part assumes Console 2 finally gets full MIDI implementation. The off topic part has to do with the different approach to control with different kinds of control hardware.
    I assume that Console 2 got MIDI implementation but they decided to "open" it only to Softube so far which is disappointing since I am really looking forward to be able to control the Console using one of my MIDI controllers.

  3. #93
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    Quote Originally Posted by BlueFang View Post
    How is it possible in 2016 that a mixer app (Console) doesn't have MIDI/OSC control ? Seriously? I kept thinking...hmm, maybe there is an addendum to the manual that I missed somewhere - then came here on the forums only to realize that, nope, there is no addendum - it just doesn't exist.
    I felt the same when I bought my Push2 and wanted to map some of the buttons to UA Console plugins. I was like... what? Are you kidding me? It's 2017! This is essential for live performances but even for tracking with plugins (especially the FX)!

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